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Marvel Strike Force

Occasionally, I do take a break from my Art Directing duties and get to draw something. Here are some various concepts and illustrations for the Marvel Strike Force mobile game.

Symbiote Silver Surfer load screen illustration. Concept by Phil Dickenson, Model by Mable Chen

Symbiote Silver Surfer load screen illustration. Concept by Phil Dickenson, Model by Mable Chen

Superior Spiderman illustration. Model by Daniel Rodriguez

Superior Spiderman illustration. Model by Daniel Rodriguez

Pandapool Illustration. Model by Lemonsky

Pandapool Illustration. Model by Lemonsky

Asgard concept for marketing cinematic

Asgard concept for marketing cinematic

Cosmic Crucible concept illustration

Cosmic Crucible concept illustration

Deadpool sketch

Deadpool sketch

The Big Visual Update. One of the biggest challenges in 2024 was upgrading all the visuals in MSF. This was a year-long effort across multiple disciplines to give the live game new life in its 6th year and keep us market competitive.

The Big Visual Update. One of the biggest challenges in 2024 was upgrading all the visuals in MSF. This was a year-long effort across multiple disciplines to give the live game new life in its 6th year and keep us market competitive.

Moving to a traditional URP pipeline allowed us to optimize performance and add dynamic lights, for a more dramatic combat scene.

Moving to a traditional URP pipeline allowed us to optimize performance and add dynamic lights, for a more dramatic combat scene.